The Great Batman Equipment Archive
The Great Batman Equipment Archive

This is an attempt to catalog everything Batman has ever pulled from his suit or belt. His utility belt is a wide, goldish yellow belt with a dozen pockets separated by hollow cylindrical studs, which also contain equipment. Most of his equipment is hidden here. His codpiece contains equipment, as well as his boots, cape, cowl, and gauntlets. It is held firmly that only the dark blue on his costume contains things, never the gray. Sources are Games (Role-Playing and Computer), Movies, Books, Websites (Official only), Television (the 60's series and modern cartoons), Comics, Scripts, and Newspapers. I only follow the Bruce Wayne Batman, or those that sat in for him. Near the end are gadgets that should have been Batman's, and last a comprehensive description of his ensemble, what it does, and where he keeps it.

GAMES

DC HEROES RPG (Mayfair Games)

R#=reliability on a cale of 2-20; items without reliability numbers are failsafe
EV=the amount of potential damage a device can do
AV=chance to hit
Body=damage a device can take; light wood paneling: 2, super-dense metal plate: 20
Str=effectiveness of the object (range for grapple guns, tensile strength for rope, etc.

UTILITY BELT:
  • Batarang w/Line: Str: 7, Body: 8, Gliding: 2, EV: 3
  • Batcall: Body: 4, Animal Summoning: 13, R#: 4. "The Batcall is a miniature whistle that allows Batman to summon a huge cloud of bats from the caves below Wayne Manor. Once the bats arrive they form an obscuring cloud that causes pandemonium and allows Batman to leave the area unnoticed. The Batcall will not function if used more than eight miles from Wayne Manor."
  • 8 Razorwings: Body: 6, EV: 2
  • Cutting Torch: Body: 2, Heat Vision: 9, R#: 9
  • Minicam & Recorder: Body: 2, Recall: 12, R#: 2
  • 2 Plastic Explosives: Body: 1, Bomb: 8
  • Rebreather: Body: 1, Sealed Systems: 8, R#: 2
  • 6 Smoke Pellets: Body: 1, Fog: 10
    COWL
  • Body: 4, Radio Comm: 8, Thermal Vision: 8, Artist (Actor): 16 (Actor is his ability to disguise his true identity)
    JUMPLINE GUN
  • Str: 6, Body: 3 Fires line up to 6 APs (based on Str; max range is 640 feet; max weight is 1.6 tons). To penetrate (sheer walls, attacks), use Dex/Str of Gun as AV/EV vs. Body/Body of object as OV/RV
    10 AP A (physical attribute simulators) C (physical and mental power simulators, such as claws, acid, bombs, heat vision, and flame projection) D (attribute substitutes, such as extra body armor and strength enhancers) OMNI-GADGETS (x3)

    DC HEROES RPG (West End Games)

  • COWL: 22 Armor
  • Cape & Costume: 20 Armor/12 vs. fire
  • Night Vision Lenses: negate penalties
  • Decel Monofilament Cord Jumplines and Grappels: 200ft; +1 Climbing
  • Gas Capsules: Difficult Willpower roll or the victim falls unconsious for 6 hours
  • Rebreather: provides breatheable air for up to 2 hours
  • Batarang: BVD 2; range Physical/Lifting +4

    BATMAN RETURNS (Super Nintendo)

  • Rope
  • Bolo batarang
  • Sonic batarang
  • Lockpick
  • Knockout gas
  • Scanner
  • Batarang

    BATMAN RETURNS (Atari Lynx)

  • Batarang: 10 batarangs
  • Acid vial: 7 vials of acid

    BATMAN FOREVER (Acclaim)

    STANDARD GADGETS:
  • Batarang
  • Grappling Hook
  • Sonic pulse globe: explodes on contact with an enemy
    OPTIONAL GADGETS:
  • Smoke pellets
  • Gas
  • Slippery goo
  • Force wall
  • Flash pellet
  • Bat bola
    BLUEPRINT GADGETS:
  • Homing batarang: attacks three enemies
  • Bat cuffs: hold enemies still then explode
  • Holographic Decoy
  • Rocket Boots

    THE ADVENTURES OF BATMAN AND ROBIN

  • Batarang: stuns or disarms enemies
  • Spray gun
  • Smoke bombs
  • Stars
  • Grappling hook
  • Plastic explosives (3+)
  • Flashlight
  • X-ray goggles
  • Gas mask

    BATMAN & ROBIN (Acclaim)

  • Laser
  • Shield
  • Batarang
  • Bat-Taser: fires electrical charge
  • Knuckle Duster
  • Throwing Bird
  • Staff Launcher: gun-mounted Throwing Bird
  • Extended Punch Glove: +2 ft to punch range
  • Batnet Gun: fires bola or net
  • Battle Blade Blaster: crossbow
  • Electrozap: stun gun

    MOVIES

    BATMAN

  • Body Armor: shot in chest up to 4 times with a revolver; deflected a bullet with vambraces; parried sword s with vambraces and greaves
  • Batarang: folds in half, corded
  • Grapple Pistol: hangs a thug 30 feet off a catwalk, lowers himself from ceiling, escapes several times; the Official Movie Magazine attributes it a smaller second trigger which shoots paralyzing nerve gas from a second barrel above the grapple but this feature was never used; two parts stack to form gun; bottom half is winch and line and can be hooked onto belt and used separately
  • Smoke Pellets: thrown at his feet to conceal himself; one thrown into a doorway to confuse goons
  • Line Launcher: to escape gallery with Vale; launches lines in opposing directions so he can slide along it
  • Batmobile Verbal Remote: Batmobile responds to verbal commands; used to activate shields, deactivate shields, summon car, and stop car remotely
  • Shield: extends from under wrist 12" and flips up to block kick from Joker's razor-booted thug
  • Bolo Gun: to tie Joker to a statue
  • Grapple Gun: significantly bigger gun and grapple than pistol, to save he and Vale from falling
  • Ninja Wheel: Official Movie Magazine has a picture of working prop, but this was never used; a swept-bladed shuriken

    BATMAN RETURNS

  • Body Armor: takes several bullet hits to the chest, but Catwoman managed stabbed him in the side with her claws
  • Grapple Pistol: (identical to first movie) shot into the wall behind a bad guy; Batman yanks on the cord and the anchor pulls a chunk out of the wall, hitting the enemy in the head and knocking him out
  • Folding Hang Glider: extended from underneath cape to escape the rooftops; allows him to glide a short distance, turning corners
  • Computerized Batarang: programs in positions of 4 enemies then throws it; it follows programmed flight patterns and hits the enemies in sequence
  • Line Launcher: multiple times going from rooftop to rooftop
  • Napalm Pill: thrown at the Catwoman, exploding and burning her arm

    BATMAN FOREVER

  • Tazer Gun: shoots a bad guy, overloading his CNS; 10 shots
  • Bola: thrown as a ball, splits in flight; wraps legs of a thug lunging for Batman's Tazer Gun
  • Plasma Torch: melts through the chain the chopper was lifting the safe with
  • Grapple Gun: shot into wall to carry bank vault
  • Carabiner: to attach grapple cable to bank vault, again to attach net to buoy
  • Parachute Cape: to slow descent from rooftops on a number of occasions

  • Cape Heat Shield: to protect him from exploding gas lines; activated by button inside belt buckle
  • Rebreather: by Robin to breathe after ejecting from Batboat
  • Bolo Net Gun: corded, to capture Two-Face's SCUBA thugs
  • Backhand Grapple: to try and get from island to Riddler's base; bounced off metal
  • Jet Boots: to flip a descending trap
  • Batarang: folding, to take out the chandelier
  • Sonar Eyepieces: to target the Riddler's chandelier with batarang; activated by button inside belt (alternate suit)
  • Forearm Grapples: to rescue Chase and Robin from falling

    BATMAN & ROBIN

  • Batarang: by Robin and Batgirl to get inside the observatory
  • Batbomb: to blow up the rocket before it turned Gotham into a crater
  • Communications Link: to tell Robin to pull back and not try the jump (in his left glove)
  • Electromagnetic Handpads: by Robin to climb the outside of the rocket
  • Grapple (hidden in gauntlet): to get aboard Mr. Freeze's tank (hidden in his gauntlet)
  • Grapple (under wrist): by Robin to stop from falling inside the furnace
  • Grapple (back of hand): to get off the swinging telescope
  • Grapple (two on forearm): to save two scientists from falling (fires as part of suit, then detaches to be held in his hands; simultaneously fired)
  • Grapple Gun: to stop from falling, to knock the freeze ray out of Mr. Freeze's hands, to get up to Gotham Observatory
  • Heaters (x2): to thaw out guards
  • Ice Skate Boots: when fighting Mr. Freeze's hockey team
  • Infrared Laser: melts ice on Batman's hands, used to heat water and thaw telescope mirrors
  • Parachute Cape: to direct fall into Mr. Freeze's windshield
  • Rotary Saw: to escape from Poison Ivy's entangling vines
  • Video Recorder: to show Mr. Freeze what Poison Ivy said about his wife

    WEBSITES

    DCCOMICS.COM

  • COWL: Kevlar-lined, starlite nightvision, radio link to Batcave
  • Costume: Nomex fire-resistant and lined with triple-weave Kevlar
  • Utility belt: razor-sharp Batarangs, decel monofilament cord jumplines and grapples, gas capsules, rebreather, various other devices; booby-trapped to prevent tampering
  • Cape: Nomex fire-resistant, triple-weave Kevlar, points are weighted for use as weapon

    BATMAN-SUPERMAN.COM

    Utility Belt:
    contains a wide array of devices such as lasers, gas pellets, silken ropes, and Batarangs

    BOOKS

    BATMAN

  • Eyepieces: where his eyes should have been were two mirrors
  • Weapon: looked like a gun; shot a short spear attached to a rope, hung a gang member from 30 feet; hook and line latched onto a window and Batman shot up along the line; Joker notices a wire leading from the Batman to his skylight entranceway; bat-shaped speargun attached to a thin nylon rope, it caught on a catwalk five stories up and reeled in Batman and Vicki, but could only get them three stories with their combined weight so he detached it from his belt and hooked it on Vicki's
  • Costume: "The fabric felt odd between her fingers. It was like no clothing she'd ever seen, an odd combination of natural fibers and something that stretched like rubber, but more than that, too. As thin as the fabric was, it had density and weight, as if the center of the cloth was woven steel. 'What are they made of?' she asked when Batman looked up from his papers. He shook his head. 'It doesn't have a name.'"
  • Steel-toed Boots
  • Gloves: cloth-covered
  • Flash Pellet: flicked at a wall, the room exploded with light, like an indoor fireworks display. Where he stood a moment ago there was a pillar of white smoke
  • Line Launcher: attached to his wrist, projectile split in two, each half launching opposite the other and embedding itself into a wall, with wires trailing the spikes
  • Smoke Pellet: a small disc lobbed into the entranceway; a second later the foyer is filled with smoke
  • Transmitter: he presses a button on his utility belt, a miniature radio transmitter pops out, linked to the Batmobile
  • Knockout Gas: used on Vicki, lifting his glove "with somthing acrid on it" to her face
  • Ultrasound Scanner: third compartment to the left of the buckle; superficially close to a stethoscope in appearance, except twin sonar displays where earpieces should have been; he scans the box Joker sent Vicki
  • Gas Mask: he pulled it out of his belt and fit it over his nose and mouth when scanning the box
  • Digital Pad: Batman punches a number on the digital keypad on his belt and red lights begin to flash, followed by a beep; this summons Alfred with fresh supplies
  • Bolo Bomb: two balls attached by a rope; he throws this at Joker's statue, blowing the head off

    BATMAN RETURNS

  • Speargun: drawn from a holster at his hip and fired it at a thug; it hits a brick wall behind him, but a sharp tug on the cord pulls out a chunk of brick, knocking the thug out
  • Computerized Batarang: he pulls a small electronic device from his belt, punched four white dots then a red, punches a second code, then a final button; wings sprout from the box and it zips away, knocking out five thugs then swooping around behind him to get a sixth; a poodle grabs it from the air and Cobblepot later frames Batman by using it to knockout the Ice Princess
  • Winch and Tackle
  • Capsule: red and blue capsule, snapped in half so the red and blue flow together; Batman counts to five as the tubes begins to glow bright purple and bubble, then throws it at Catwoman, exploding it
  • Wings: Batman presses a small button at his belt and twin wings sprout from either side of his armor, and he glides down to the street with them
  • Security Shutoff: a button beneath his glove shuts off the Batmobile's security system
  • Transmitter: a small black palm sized device featuring a button; button opens two panels ion the Batskiboat, releasing a crowd of confused and agitated bats that fly right for the high-pitched signal button

    BATMAN FOREVER

  • Glue Gun: small projectile launcher; shoots pellets that smack on the floor with a soft, almost disgusting noise; the pellet contained a thick superadhesive that soaked through their shoes and into the skin of their feet
  • Bolas: balls connected by a whirling cable
  • Wirepoon: gun that shoots a hook with a trailing end of cable; attached to bank safe with another hook; he grapples a building then presses the retractor to hoist him skyward
  • Laser Torch: cut the chain holding the safe
  • Gas Pellets: he yanked gas pellets from his belt and hurled them at the feet of several thugs, who immediately went down from the fumes
  • Cuffs: he pulls several small cuffs from his belt and throws them towards thugs; the cuffs homed in on them and secured themselves around the thugs' ankles
  • Cape: he threw his arms out wide and glider rods snapped into place, drawing his cape taught and into place, turning it into a glider/parachute; completely enveloped in his dark cloak, flames were unable to do any damage to the fireproof material; he took his cape off when in the Batjet then refastened it to his armored shoulder plates later
  • Prototype Suit: invented a radar modification for a prototype suit, but it kept overloading and burning him; the armor was bulkier, the cowl more fearsome looking
  • Rebreather
  • Net: used to ensnare the frogmen; they tried to slice it open with their knives but didn't even come close to cutting through; Batman hooks the net cable to a buoy
  • Jet Boots: Batman thumbed a button on his belt; the last time he'd used this he almost set himself on fire; the costume vibrated, building up intensity, and seconds later his boots flares, hurling him up
  • Charged Batarang: "Batman slammed his Utility Belt, released a Batarang with a high-energy charge, and hurled it at the antenna. The Batarang smashed into the antenna and a massive charge of electrons fed into the transceiver, overloading them."
  • Radar Eyepieces: two metal lids snap shut over Batman's eyes; small radar screens appeared on the back of his eyepieces, revealing the phantom floor and the wild crisscross of interconnected steel beams; Two-Face uses a large halogen headlamp to blind Batman's sensors, turning the world white
  • Batarang: has a cable with it
  • Batarang: third one, thrown at Two-Face's flipping coin

    BATMAN: THE ULTIMATE EVIL

  • Cape: Batman snaps it out with both fists after jumping down from a building, blocking a mugger's escape, converting it from a parachute to a shield; titanium reinforced veins
  • Flameproof: after being soaked in gasoline and lit on fire, two rapid flaps of his cape extinguish the blaze
  • Direct-Link Transmitter: calls cops
  • Scope: night vision setting, wide-angle setting
  • Jetpack: looks like a backpack harness, straps are cleverly designed to match his costume; his cape completely conceals it from view; crafted for portability, not thrust, so it can't lift a man, only sustain flight; cannot reverse thrust, must be turned off to land
  • Transmitter: on utility belt, summons Batmobile and opens and closes its canopy
  • Batrope: a special combination of woven fibers that have the flexibility of wire and the tensile strength of a steel cable
  • SAR Disc: a flat disc of clear plastic with a fine network of microwires running through it; adhesive sides allow it to be plastered to any dry surface; functioned as a two-way amplifier; originally designed for SAR to hear voices on other sides of collapsed tunnels; seperate transmitter allows him to dial the amount of amplification
  • Gloves: specially designed of titanium mesh laced inside fireproof fabric
  • Costume: has velcro closure
  • Restraints: carries 2, his own special design
  • Wrist Communicator: opens private channel to Commissioner Gordon
  • Batarang with capture-cord
  • Glass Pellets: carries three clear glass balls in belt; throws them and hits a huge man in the back of the head with one, knocking him out
  • Eyeholes: eye holes in his cowl are covered with opaque discs
  • Drugs: pops open a pouch in his utility belt and quickly assembles some small items, later identified as truth serum; gives a young girl an injection to bring her out of a drug-induced trance; gives her additional injection to slow the wake cycle
  • Broth: brews a clear broth of a special mixture of nutrients designed to quickly convert to energy under conditions of internal stress
  • Heater: assembles a solar power heating element from his vast store of survival equipment; easily recharged with each day's bright sunlight, it produced no light but threw off enough BTU's to heat a small cave
  • Blowgun: pulls a six-inch tube from inside his cape; tube extends to 3 feet with a flick of his wrist; takes down three sentries with nerve-poisoned needle-tipped darts

    TELEVISION

    BATMAN

  • Bat-laser: melts the firing mechanism of a Robin imposter's gun
  • Shark Repellant Bat-spray: gets a shark off him
  • Bat-rope and Grapple: to climb the sides of buildings in multiple episodes
  • Bat-radio: to call Robin and ask him to bring the Bat-spray
  • Anti-penguin Gas Pills: to protect them from Penguin's knockout gas umbrella
  • Bat-shield: transparent folding shield protects them from automatic weapons
  • Bat-transmitter: makes torpedoes explode prematurely
  • Universal Drug Antidote: taken every time they suspect a gassing
  • Batgas Pellet: used many times
  • Batmissile: used to set off sprinkle system
  • Bat Blowtorch: short circuit a generator drive to get it to stop spinning
  • Wrist Bat Radio
  • Batclaws: climbs up a wall to escape a tiger pit
  • Batearplugs: to protect him from the Batcommunicator
  • Batcommunicator: set to emit 20,000 decibels of high-pitched sound, it subdues a tiger
  • Bulletproof Soles: Batman and Robin both had bulletproof soles on their boots
  • Batknife: used to cut the ropes tying them up
  • Belt Buckle: reflects sunlight off his ?highly polished? buckle to explode a vat of chemicals.
  • Batzooka: used to shoot lines to far away buildings

    BATMAN: THE ANIMATED SERIES

  • Batmobile Summon
  • Beacon Locator
  • Belt Release
  • Bolos (x2)
  • Bolo Grapple
  • Bolo Net
  • Caltrops
  • Camera
  • Communicator
  • Explosive Capsule: contact explosive powerful enough to knock back someone who steps on it
  • Flashlight
  • Folding Knife: kept in his undies
  • Grenade
  • Infrared Visor (w/ Microscopic Zoom)
  • Knife: spring loaded in gauntlet
  • Knuckle Duster Grapple: can send electrical current along line; can cut line; has second grapple
  • Empty Pocket
  • Anti-glue Spray
  • Electrobinoculars (x5-x200, ranging)
  • Open Circuit Rebreather
  • Dazzle Disc
  • Batcuffs
  • 2 Carabiners
  • Touch activated IR vision
  • Kite-reel grapple
  • Oxy-acetylene Torch
  • Grapple gun barbed spearpoint
  • Tweezers
  • 5 sec grenade
  • 3 smoke pellets
  • Net Launcher (spearpoint weights)
  • Palmtop computer: translates Morse Code, Arabic, and takes control of Hand of Fate
  • Smoke Grenade
  • Flashlight
  • Throwing Bat
  • Belt buckle compartment: to hold KD Grapple
  • Flashbang smoke grenade
  • Large Throwing Star
  • Skeleton Key
  • 1-shot Hypo Needlegun (2 shots carried)
  • Finger DNA Sampler
  • Batcycle Autostart
  • Lockpick: under tongue
  • Mask: worn under COWL, to hide identity when he took off his cape and COWL
  • Pistol Grapple
  • Razorwing: tiny razor-edged batarang
  • Rope
  • Skeletonized Knife: spring loaded under wrist
  • Sleeping Gas Pellet
  • Sling Grenade: grenade with a string, swing it around then throw it for extra range
  • Smoke Grenades (Yellow x2)
  • Thermal Tights
  • Torch
  • Tracker Gun: fires a tracker at the target
  • Batmobile Remote

    THE NEW BATMAN-SUPERMAN ADVENTURES

  • 5 explosive pellets
  • Tanquilizer Hypo Gun
  • Earplugs
  • Mini Chainsaw
  • 2 Batarangs
  • 2 Bolos
  • Sensor Tripper
  • Sonic Disc shatters window
  • Contact Tazer Pistol
  • 2 Batcuffs
  • Batarang and line
  • SCUBA facemask
  • Tracker
  • Fire retardant spray can
  • Torch
  • Flashbang Smoke gun holstered in small of back
  • 3 feathered tranq darts
  • Folding explosive Batarang

    SCRIPTS

    BATMAN FOREVER

  • Clamp-ended Bat-cable: smart-clamp hooks onto thug's wrist bindings
  • Batrope
  • Grapple Gun: fires a batarang, a bat-shaped clamp; launcher has winch mode; toggle on launcher adjusts winch speed
  • Torch: a small delivery mechanism snaps a tiny acetylene torch into his hand when a compartment is palmed
  • Parachute Cape: gripping the edges of his cape, he glides 60 floors down
  • Nunchucks: whips a pair of nun-chucks from his belt over a hanging metal rail and slides down it
  • Flame-proof Cape: wraps himself in his cape, presses a stud on his belt, and his cape begins to run and flow like water, morphing into a protective sphere
  • Night vision Goggles: worn in the Batboat
  • Rebreather: Robin slips a re-breather into his mouth
  • Rocket Boots: hits a switch on his belt; thrusters on his new Batsuit rocket him up
  • Charged Batarang: slams his Utility Belt, releasing a high energy Batarang which he hurls at the Riddler's antenna
  • SONAR Eyelids: two metal lids shut over his eyes; small sonar screens on the back of his eyepieces reveal the phantom floor and the criss-cross of interconnected steel beams

    BATMAN & ROBIN

  • Skate Boots: skates pop out of their boots
  • Ice-proof Cape: uses his cape as an ice shield, deflecting Mr. Freeze's ice beam
  • Bat-magnets: Robin uses two to crawl up the rocket
  • Laser: all of them pull lasers from their utility belts to heat or melt things
  • Batbomb: whips a bat-shaped charge onto the ceiling; an armed light flashes green
  • Batgrapple: both use batgrapples and tethers to slow their descent
  • Batarang
  • Parachute Cape: whips his cape open like the wings of a giant dark angel, riding the urban winds
  • Batclub: fires a Batclub at Bane
  • Razorwing: throws a tiny batarang into Robin's cheek to free him from Ivy's pheromones
  • Bat-knife: pulls a bat-knife and cuts himself free from Ivy's vines
  • Batcuffs
  • Pitons and Rope: all three scale the ice using pitons and ropes
  • Bat-charges: drops two at the scientists' feet; they glow, their radiating heat melts the Scientists
  • Ice-proof Armor: deflects a blast with his suit armor
  • Wrist Grapple: Batgirl fires a batarang from her wrist
  • Double Ended Bat-tether: fires two grapples simultaneously
  • Monitor: depresses a button on his utility belt, a tiny monitor on his gauntlet shows an image

    COMICS

    BATMAN: TALES OF THE DEMON

  • Poison Antidotes: antidotes to every poison used by the League of Assassins
  • Electric Fence Charge Eliminator: also silences alarms
  • Minibreathing Apparatus
  • Minilaser: burns a hole in a chain link fence
  • Ultrasonic Grenade

    BATMAN: YEAR ONE

  • Batcall: in his boot heel is an electronic device perfected by Wayne Industries untested in daylight or from long distance; it took weeks to find an ultrasonic tone that attracts bats
  • Blowgun (ammo: 3+): slightest dose of Anaconda puts a man to sleep for a day or so; hidden in the shin of his boot
  • Lockpick: hidden inside glove
  • Wire Snips
  • Grenade
  • Thermite: in belt; catches fire, destroying his belt
  • Utility Belt: rope, tear gas, thermite, and batarangs; destroyed when the thermite catches fire
  • Gas Pellet: used after utility belt was destroyed
  • Weapons: in addition to his belt, he has weapons in his cape and suit
  • Cape: to make more dramatic and terrifying; thugs shot at the huge visible mass of the cape instead of the smaller Batman

    BATMAN: THE DARK KNIGHT RETURNS

  • Thermite Charges: can shatter searchlight lense
  • Nerve Gas Ampules (6+): name as long as your arm, developed by military during a war, concentrates powerful stimulant to right hemisphere of brain, strong dose will kill from fear in 15 seconds, Batman's will make them relive their least favorite nightmare for 30 min
  • Freezing Compound: small nozzle connected by thin hose to belt, used to freeze bomb circuits
  • Grappling Hooks
  • Pain Killers
  • Cable
  • Tracker
  • Stethoscope
  • 5 Razorwings: quiet and precise

    DETECTIVE COMICS

    #27
  • Tough silk rope: coiled and hung on his left hip cowboy style
    #29
  • Glass pellets of choking gas
  • Suction gloves and kneepads
  • First appearance of gloves
  • Glass cutter
    #30
  • Flashlight
    #31
  • First appearance of gauntlets
  • Baterang: modeled after the Australian bushman?s boomerang
    #32
  • Rope: light but strong, can?t throw it very far; uses his baterang as a counterweight to throw it further
  • Semiauto pistol: with two silver bullets, he kills two vampires with it
    #33
  • Pistol: holstered on right hip; yes, he actually uses it!
  • Steel blade: hidden in right boot
  • Glass pellet: pours forth a thick black smoke when broken
  • Bullet proof vest
    #35
  • Glass pellet of gas: neutralizes mustard gas
    #36
  • First appearance of spines on gauntlets
  • Glass pellet of sleeping gas
    #37
  • Night Vision Goggles: ?The Batman pulls over his eyes a queer type of glass from its almost invisible support upon the black cowl. Though he himself cannot be seen, with these glasses of his own invention the Batman can now see in the dark as would a real bat!?
  • Sharp steel blade
    #38
  • Fighting style described as Boxing and Jiu Jitsu
  • Small vial of acid
    #39
  • File: used to saw away chains
    #40
  • Pass key (a.k.a. skeleton key)
    #41
  • Belt buckle phone
    #45
  • Vial of acid: eats through shatter-proof glass
    #50
  • Rocket roller skates: Robin uses them to follow a car
    #54
  • Vial of acid: eats away a lock
  • Small wireless: ?The Batman unscrews the heels of his boots, revealing their hollows filled with an apparatus for a small wireless.?
    #52
  • Air inflated raft shoes: used to walk on water
    #69
  • Badge: a diamond studded bat-shaped emblem, the diamonds can cut through glass
    #84
  • Two tiny vials: when the contents of the two vials are mixed, Batman creates an explosive pellet
    #86
  • Description: ?an amazing miniature laboratory and tool kit, its metal compartments containing many mysterious objects, of which only a few can be mentioned here.?
  • Chemicals: a cutaway shows a stud filled with four tiny bottles of various chemicals
  • Tools: a cutaway shows a selection of various tools; what looks like a tiny screwdriver, a hacksaw, a pair of tiny pliers, and three nails.
  • Blank Key: he blackens it then inserts it into a lock, then files away the parts where the tumblers have scraped off the soot.
  • Match: he uses this to blacken the blank key
    #211
  • Knife: emergency knife blade is hidden in belt
  • Silken Cord: drawn from inside belt
    #345
  • Steel-cabled Bola
    #349
  • Police Whistle Batarang
  • Seeing Eye Batarang
  • Magnet Batarang
  • Rope Batarang
  • Flash Bulb Batarang
  • Bomb Batarang
    #350
  • Calcium-painted Mask: paint only shows in calcium light
    #388
  • Infrared Flashlight
  • Smoke Capsule
  • Fingerprint Kit
  • Minicamera
  • Skeleton Keys (3)
  • Tear Gas Pellets (50+)
  • Transistor Power Source
  • Miniature Wire Recorder
  • Batrope with Automatic Reel
  • Laser Torch
  • Plastic Explosive Grenades (6)
  • Contact Lense assortment (5 pairs)
  • 2-way Transistor Radio with Microphone Speaker: hidden in belt buckle
    #429
  • 4-pronged Grapple
    #584
  • Batarang
  • Transmitter: Batman slipped a radio transmitter into the Ventriloquist's Dummy's head
    #588
  • Boots: Batman's boots are melted by some kind of concentrated acid
    #600
  • Dart: Batman uses a (blowgun?) dart to finish off a criminal
    #603
  • Cowl Ear: gets chopped off by Mahakala's axe
    #605
  • Flash Pellet

    BATMAN: OTHER REALMS

  • Stethoscope: to listen to a conversation through a door

    BATMAN: CONTAGION

  • Blowgun (ammo: 1)

    BATMAN: APPARITIONS

  • Gas Mask: one of the bars on his belt detaches, pull each side out slightly and it becomes a gas mask

    BATMAN: FACES

  • Arc Welder
  • Blowgun (ammo: 1): carried in undies in case he loses his belt
  • Spine: one of the spines on his right glove is capable of releasing acid

    BATMAN: THE LAST ARKHAM

  • Cape Liner: the cape lining is woven from ultra-fine aluminum thread - part of his suit radio's antenna; he wraps in it to protect him from microwaves
  • Lockpick: hidden in his mouth

    BATMAN VS. PREDATOR

  • Batmobile Remote
  • Bug and Earphones
  • Wire Snips
  • Corded Batarang (x3)
  • Cape Release
  • Gas Pellet
  • Batcall
  • Tranq Gun: a tiny pistol that fires feathered darts containing a wide spectrum tranquilizer, enough to stop a herd of rhinos; there are at least 3 shots carried in a magazine
  • Mouth Breath Filter
  • Tweezers and Sample Vial

    BATMAN: FOUR OF A KIND

  • Collapsible Backpack Glider
  • Nosepiece Breathfilter: to protect him from Scarecrow's fear gas

    DC SPECIAL SERIES

    #15
  • Suit: skin tight costume of black, gray and blue synthetic fabric that reflects no light

    BATMAN: LEGENDS OF THE DARK KNIGHT

    #10
  • Rebreather
  • Tear Gas Spray: about the size of a Zippo
  • Radio: size of a silver dollar
    #69
  • Corded Batarang

    BATMAN: BLACK AND WHITE

  • Sharpie Inkpen

    BATMAN: ANARKY

  • Earplugs

    BATMAN: DEADMAN

  • Bolo

    BATMAN: VENOM

  • Knife: too small to be used as a weapon

    BATMAN: THE DARK KNIGHT ADVENTURES

  • Sonic Blaster Buckle: he wears ear muffs when he uses this
  • Tracker
  • Batarangs: 3 and 1 corded, or 5 sharpened

    BATMAN: PRODIGAL

  • Tiny Saw Blade: kept inside his glove

    BATMAN: ALIENS

  • Tweezers and Sample Vial

    BATMAN: GOTHIC

  • Neck Brace: if he didn't have the neck brace in his cowl he'd have broken his neck when he fell from a skyscraper and his cape caught on a statue
  • Rebreather: open circuit
  • Mace/Pepper Spray

    BATMAN: KNIGHTFALL PART 1 "BROKEN BAT"

  • 15-layer Nomex Suit: to protect him from Firefly's flamethrower
  • Halon Spray: fire retardant meant for Firefly, but used to drive off leopard
  • Cape: can hold a few minutes of air around him
  • Ver-Sed Spray: renders unconscious
  • CS Pellet: his own recipe causes uncontrollable nausea and disorientation

    BATMAN: KNIGHTFALL PART 2 "WHO RULES THE NIGHT"

  • Kevlar Gorget

    BATMAN: KNIGHT'S END

  • Night Lenses: snap into place over the eyeholes in mask
  • Cape Armor: blocks 4 razordisc hits

    BATMAN: THRILLKILLER

  • Crossbow (ammo: 2+): pistol crossbow firing rubber-tipped quarrels

    THE BATMAN ADVENTURES

  • Bolo Grapple
  • Batarangs (3)
  • Weighted Rope: twirled around head as weapon (batarang?)

    BATMAN: A DEATH IN THE FAMILY

  • Drug-tipped Darts (2): to put a man to sleep for 6 hours
  • Zip Tie: to cuff Shiva
  • Syringe: with Sodium Pentothal (truth serum) to make Shiva talk

    BATMAN

    #1
  • Infrared Flashlight
  • Chemical Coating: Both Robin and the Batman's boots are treated with a luminous chemical that glows in the light of an infrared ray
  • Belt: Doctor Strange refers to his utility belt as a belt of gas capsules
  • Hollow boot heels: by mixing some chemicals he has in them he makes an explosive
  • Explosives: by mixing chemicals he has in his boot heals he makes an explosive that destroys a stone wall
    #3
  • Wireless: "From his utility belt, the Batman assembles parts that form a tiny wireless set."
    #4
  • Explosives: takes tow particular vials from his utility belt; placing the contents of one into the other he creates an explosive
    #9
  • Silver Pencil
  • Cape: wadded up and shoved in a pipe to stop water from flowing.
    #10
  • Rope: strong as steel cable, silken
    #12
  • Tiny Oxy-acetylene Torch: used underwater to burn a hole in a wire mesh-net
    #13
  • Pocket Mirror: reflects the sun into a gunman's eyes, blinding him.
  • Flashlight
  • 3 Capsules: filled with a chemically treated liquid that glows wierdly in infrared
  • Infrared Goggles
    #73
  • Nose Filters
  • Flashlight
  • Smoke Pellets (x4)
  • Gas Pellets (x5)
    #74
  • Signal: removing Batman's utility belt radios an automatic danger signal to Robin
    #131
  • Lasso
    #163
  • Wool Socks: he unravels one to make a thread and ties it to a bent fork to create a grapple
    #200
  • Batmobile Key
    #271
  • Amulet: defends against computerized ultrasonic discharges of focussed energy by absorbing most of the vibrations; after absorbing 5+ shots from the vibe-guns, it is so loaded it becomes a bomb that explodes when he throws it against a hard surface
  • Tiny Power Drill: small enough to fit in a belt stud
    #272
  • Flashlight
    #274
  • Cape Release
  • Batcuffs
  • Cape: steel claws are enough to slice his cape several times
    #298
  • Batcuffs: enough to bind 3 people hand and foot
  • Flashlight
  • Binoculars
  • Infrared Telescope: had a cord leading to his belt, presumably a power source
    #311
  • Radiation-proof Cape: when Dr. Phosphorous is wrapped in Batman's cape, his skin "flames" are snuffed out
    #314
  • WP Capsule: capsule filled with white phosphorous that burst into flame upon contact with air
    #327
  • Oil Slick Capsule: a gas pellet would dissipate quickly on roof of a moving train, so he creates an oil slick the enemy slips on
  • Acid Pellet: a pellet filled with acid that eats through metals; used it to burn a hole through a fuel tank to empty the fuel and stop the train
    #333
  • Smoke Bomb
    #336
  • Smoke-resistant Contact Lenses
  • Gas Mask
  • Heat Retardant Cape: Batman guesses that his cape is sufficient to protect him against a thief's oxy-acetylene torch for maybe three seconds
  • Radar Jamming Capsule: thrown against a hard surface, over a dozen long strips of aluminum foil explode from it, jamming radar and fooling an illusionist
  • Defoliant: a stud on his belt is a tiny defoliant spray canister
    #340
  • Pocket Flashlight
    #341
  • Thin Metal Strip: inserted between a plug and a socket to produce a short circuit
    #348
  • Infrared Contact Lenses: these let him see almost as well as Man-Bat can hear
  • Cigarette Lighter
  • Batarang
  • Batrope

    BATMAN: DEATH OF INNOCENTS, THE HORROR OF LANDMINES

  • Compass
  • Comm Gear: bounces a signal off a satellite from Kravia to Gotham City

    BATMAN CHRONICLES: THE GAUNTLET

  • Nichrome Flash Pellets (12?): creates up to three minutes of blindness. Afterwards teh epithelial layer of the cornea feels irritated and raw - as if it's been rubbed with sandpaper
  • Razorwings (4)
  • Flashlight

    BATMAN: CULT

  • Gas Mask
  • Night Vision Goggles
  • Explosive Pellet

    BATMAN/POISON IVY

  • Cape: Belt control that activates the hydraulic filament that ribs his cape. When extended during free fall, they pull his cape taught and slow his descent. He uses them to provide counter tension to free him from Ivy's vines.
  • Kevlar Mesh

    BATMAN/JUDGE DREDD: JUDGEMENT ON GOTHAM

  • 30 meters High Tensile Wire
  • 3 Phosphor-based Incendiaries
  • 2 Tranquilizer-tipped Darts
  • 2 Batarangs: precision weighted projectiles
  • 2 Knockout Gas Grenades

    BATMAN: THE OFFICIAL MOVIE ADAPTATION

  • Grapple Gun w/ 2 Grapples
  • Bullet Resistant Cape
  • 2 Smoke Pellets
  • Line Launcher
  • Knockout Gas Pellet
  • Shield: part of the palm on his glove is a hard shield that extends on a rod from under his wrist
  • Batarang w/ Cord

    BATMAN: TWO-FACE STRIKES TWICE

  • Sample Vial
  • Forceps or Scissors
  • Gas Capsule
  • Mallet
  • 4 Climbing Pitons
  • Batarang
  • Batrope
  • Kevlar Cape

    THINGS HE SHOULD HAVE

  • Pocket Knife: Templar's knife in The Saint contains a camera (took pictures of apartment), flashlight (lit way in sewers), compass (found direction to embassy), flare (burned through pipe seal and ignite a pool of gas), switchblade (cut his forehead and a car's gas line), and a lockpick set (picked a lock);Premiere magazine (April 1997) claims 9 gadgets, the 7th being a radio with antennae set; the last 2 remain unidentified

  • Nunchaku: Panthro's chuks from Thundercats contain a flamethrower, ice gun, gas emitter, ball bearings, and explosive pellets
  • Glovatrix: The Swat Kats' standard sidearm in SWAT Kats, carries a digital lockpicking device, boomerangs, micromissile selections including net, bola, octopus, and scrambler missiles, miniature blades, TurboKat RC, retractable shields, grappling hooks, cement gun, rope, blow torch, weighted nets, and lightning grenades

  • Gauntlets: Nightwing's gauntlets each have 8 compartments containing spare Nightarangs, lock picks, smoke pellets, knockout gas capsules, jump lines (automatic and manual), grapples, a first aid kit, 15 throwing razorwings, and a miniature saw; the automatic swing lines on the underside of his forearm (shooting from under wrist) are activated by pressing the blue gauntlet compartment, firing a 4-pronged grapple

  • Boot: Nightwing's boots have 7 secret compartments carring flares, a rebreather, a portable computer with a satellite uplink, a tazer, and other equipment

    Batman Annual #14 Binoculars Batman Annual #15 Rocket Boots Bullet-proof Cape: takes four bullet hits from an assault rifle Firepill Launcher: destroys helicopter's gyros, forcing it to crash 2 Gas Grenades Grapple Gun Batarang Batman Annual #16 Solar Flashlight: given to him by Bruce Gordon; solar energy is the only thing that can kill an eclipso beast Batman Annual #18 3 Razorwings Smoke Capsule